Community
I'm trying to make an aiToon shader visible in a reflection.
The surface is visible in the reflection, but the lines are not.
What's missing for the lines?
In this image the toon shader is all default with a tone map on the base.
The ground plane has a standart shader with zero roughness and the grey background is a default lambert. There is one directional light.
Solved! Go to Solution.
Solved by Stephen.Blair. Go to Solution.
You have to use toon on the ground plane too