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Arnold for 3ds Max
Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Can't see aiToon lines in reflections

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Message 1 of 3
Roland.Reyer
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Can't see aiToon lines in reflections

I'm trying to make an aiToon shader visible in a reflection.

The surface is visible in the reflection, but the lines are not.

What's missing for the lines?

In this image the toon shader is all default with a tone map on the base.

The ground plane has a standart shader with zero roughness and the grey background is a default lambert. There is one directional light.

2574-toonshaderlinereflect.jpg

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Message 2 of 3

You have to use toon on the ground plane too



// Stephen Blair
// Arnold Renderer Support
Message 3 of 3
Roland.Reyer
in reply to: Roland.Reyer

Aaaaah... Got it!

Thank you, works fine.

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