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Solved by Stephen.Blair. Go to Solution.
You want to blur the texture? I suppose you could use mipmap bias to get a lower resolution (blurry) version of the texture.
Ah yes that will do just fine, instead of Maya Pre-Blur. Not as much control but, will do the job in this case. Thanks for the reply, much appreciated.
For me it was for fake depth of field.. but was something I used occasionally in maya