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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Unwanted Pixels in my render when I connect a deep map in the SSS Radius in Arnold 5 ( Maya 2018 )

4 REPLIES 4
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Message 1 of 5
Horace_Nicolas
595 Views, 4 Replies

Unwanted Pixels in my render when I connect a deep map in the SSS Radius in Arnold 5 ( Maya 2018 )

Good Day,

I was currently doing my rendering in Maya and everything was ok until I reopened my project to render it. I see this tiny dot like pixels in my render ( see image below ) and I tried figuring the problem and it turns out its my deep map that I connected to my sss radius by a multiply node, but before that it was doing pretty fine I tried reloading the texture but no luck, the only thing that can erase those pixels is by deleting my deep map node and just filling it in with a red color.

Hope you guys can help me!

Cheers!

2662-screenshot-53.png

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4 REPLIES 4
Message 2 of 5
maxtarpini
in reply to: Horace_Nicolas

not sure what you mean by 'deep map'.

Message 3 of 5

@Max Tarpini Like a Deep scatter map a red map of your diffuse. When I try to connect it to my sss radius those little pixels appear I checked the deep scatter map and its all ok so I’m trying to figure out how to remove it on my render.

Message 4 of 5
lee_griggs
in reply to: Horace_Nicolas

What values are you using in the Multiply? What if you delete the Multiply or replace it with a Range, do you still get the NaNs?

Does it appear in all AOVs or just SSS?

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 5 of 5

2663-screenshot-54.png

Hi @Lee Griggs it only appears on my SSS, and what I did on the multiply node is I put the diffuse in the input 1 and the deep scatter map in input 2 then connect that to the sss radius of my aistandardsurface shader. I get the NaNs when I input the deep scatter map in the input2 of my multiply node but if I just pick a reddish color for the input 2 the render is just fine. I double checked on my deep scatter map and saw no problem with it so now I'm completely lost.

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