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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Arnold's version of Iridescence Shader

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dhanad
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Arnold's version of Iridescence Shader

How would you recreate ALIRIDESCENCE shader in Arnold 5 now that the AL shaders are not supported currently? Or can we still use all the AL shaders?

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dhanad
in reply to: dhanad

Seems like the thin film shader is the answer?

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lee_griggs
in reply to: dhanad

Yes, Thin Film is in the Standard Surface shader

Lee Griggs
Arnold rendering specialist
AUTODESK

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