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Arnold for 3ds Max
Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Subdivision shading split problem

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Message 1 of 3
walter568
514 Views, 2 Replies

Subdivision shading split problem

Hello!

I have troubles with all my subdivided objects, I have shading seems to my renders, positioned to all my UV shells borders.
I tested several options, the result is always the same

267-arnold-subdivisionbug01.jpg

If you have a solution, thank you for your lights.

Best regards.

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2 REPLIES 2
Message 2 of 3
Slava_91
in reply to: walter568

it seems like you use anisotropy attribute in shader, in arnold anisotropy makes a glare break at the seams uv borders, maybe @solidangle finally decide fix this in future release?
Because it stretches from the А4 core

268-shot-170922-131048.png

Message 3 of 3
Slava_91
in reply to: walter568

there is a solution to this problem

need connect out color aiUtillity with normal mode or shading point to Anisotropy tangent in shader

https://dl.dropboxusercontent.com/s/ja5gkcs8q67dj56/shot_171001_001144.png

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