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Hi,
I have a circular ramp that I would like to have radiate outwards in an animation. At the moment I have ramp_float nodes controlling each position but I feel certain there is an easier way to do this.
Any guidance much appreciated!
Well, I'm not sure it's easier, but you can build the formula in the shader network, which is:
sqrt(2) * sqrt((u - 0.5)*(u - 0.5) + (v - 0.5)*(v - 0.5))
Than you can animate an offset. See the attached scene.