Hello,
I have problem creating skin shader in Houdini using Arnold.
As creating proper skin syhader i need to have:
* Base color map - Dictates base color of skin
* Epidermal Color map - Outer layer of skin
* Subdermal map - Deepest layer of skin
* Mid scatter map - This is layer where i want to paint also veins
* Specular map primary- Dictates skin general specularity
* Specular map secondary - Dictates where are the oili areas in the face (As you may know skin is in some areas more oily then others)
* Displacement map
* Curvature map
* AO map
Note! i use UDIM-s
Here is video i made where i try to also explain the issues i have.
https://www.youtube.com/watch?v=Ql3BYj14twE&feature=youtu.be