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Rendering with Arnold in Houdini and Solaris using the HtoA plug-in.
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Arnold in houdini. Creating skin shader issue

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Tanel_Vaik1
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Arnold in houdini. Creating skin shader issue

Hello,

I have problem creating skin shader in Houdini using Arnold.
As creating proper skin syhader i need to have: * Base color map - Dictates base color of skin * Epidermal Color map - Outer layer of skin * Subdermal map - Deepest layer of skin * Mid scatter map - This is layer where i want to paint also veins * Specular map primary- Dictates skin general specularity * Specular map secondary - Dictates where are the oili areas in the face (As you may know skin is in some areas more oily then others) * Displacement map * Curvature map * AO map
Note! i use UDIM-s

Here is video i made where i try to also explain the issues i have.
https://www.youtube.com/watch?v=Ql3BYj14twE&feature=youtu.be

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lee_griggs
in reply to: Tanel_Vaik1

Have you tried the skin shader settings here ?

Lee Griggs
Arnold rendering specialist
AUTODESK

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