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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Transparency Map to blend caruncle to sclera

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Message 1 of 3
Horace_Nicolas
605 Views, 2 Replies

Transparency Map to blend caruncle to sclera

Good day I was just wondering on how to make a proper transparency map to blend the caruncle and the sclera together. I was curious to know because I saw the work of Kris Costa for Dick Smith and he said that the way he blended the sclera and caruncle is by using a transparency map. ( image below ) But I don’t know how to make one myself for my own model. Hope you guys can help me any answers will be greatly appreciated!

Maya 2018

2713-2e59bd00-b3c8-4322-9daa-0b8ecbcf2588.jpeg

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Message 2 of 3
lee_griggs
in reply to: Horace_Nicolas

Have you checked out the Digital Emily model?

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 3 of 3
Horace_Nicolas
in reply to: lee_griggs

Hi! yes i have checked Digital Emily 🙂 is the process just the same because there is no transparency map to blend in with the emily model.

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