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Rendering with Arnold in Katana using the KtoA plug-in.
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Can I use maya shader node like fractal noise or remap hsv in katana

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tatchapon_me
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Can I use maya shader node like fractal noise or remap hsv in katana

I have a set of shader created in mtoa and want to port to katana. Now the problem is Im missing some maya default node in katana like remap hsv and others . Anybody know if there is any possible way to bring in those nodes in katana?

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It's basically the same as using third-party shaders:



// Stephen Blair
// Arnold Renderer Support

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