How can we render to texture, Lightmaps in Arnold?
We were able to render to texture using aiAmbientOcclusion but how can we render out the light data and shadows? Is there any particular shader we can use, or other methods?
We used to be able to do that with Mental Ray similar to https://www.youtube.com/watch?v=DvmJZzhiiH8 and are looking for an alternative using Arnold.
Appreciate your help, thanks!