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James Dale avatar image
James Dale asked ·

How do I set an Arnold image map channel?

Please forgive the stupidity of this question (I know this must be a really striaght forward process), but as a lot of other Max users, I'm new to Arnold. For the life of me I cant figure out how to assign a map channel to an MAXtoA image map. Any help would be greatly appreciated!

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Mike Samoylov avatar image
Mike Samoylov answered ·

Why you don't use Bitmap map? It's even fully supported in Arnold stand alone.

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James Dale avatar image
James Dale answered ·

I know, and I currently am for the time being, but I wanted to take advantage of Arnold's TX maps as they are much quicker. I'm trying to embrace this brave new world but I've been stumped by the simplest of things!

Any help would be much appreciated!

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Mike Samoylov avatar image
Mike Samoylov answered ·

I use Bitmap map with "Use Existing TX Textures" enabled. If MAXtoA see texture with same name it uses .tx instead of image in Bitmap map. This will allows see images in 3ds max and use optimal .tx for render.

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James Dale avatar image
James Dale answered ·

Thank you - never thought of that! It feels like a bit of work around but i'm happy to be working with something a little more familiar.

Incidentally - the scene I'm working on actually renders slightly slower using TX maps :(

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