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Arnold for 3ds Max
Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Plug in Subsurface Texture loses Displacement and Normal Map Detail

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yanggaizhi83
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Plug in Subsurface Texture loses Displacement and Normal Map Detail

Hi,

When I plug in the texture map into subsurface, and set the weight to 1. I noticed it lose a lot of wrinkles and details from my displacement map and normal map. I tried to bring the weight down to around 0.75, and increase the normal map intensity. Then I can get some of the details back. I'm wondering if there are other ways to retain the displacement & normal map detail without lowering the subsurface weight ?

Thanks

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maxtarpini
in reply to: yanggaizhi83

but really you <never ever> have to go so high for SSS especially with skin. never gone over 0.3 myself. also better you don't touch normalmaps if you ain't sure about what you're doing 😉

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