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Arnold for 3ds Max
Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Displacement

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Message 1 of 6
gryphiz
403 Views, 5 Replies

Displacement

Hi everyone,
I have a problem with my displacement and Vectors map, which they don't show up in the render. They're fine in the lookdev scene but when refrenced in the shot they're just not working anymore.
I would appreciate your help!
Maya 2018
MtoA 3.1.1

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5 REPLIES 5
Message 2 of 6
Stephen.Blair
in reply to: gryphiz

Maybe the texture map is missing. I'd check that out first.

Then check the Arnold log.



// Stephen Blair
// Arnold Renderer Support
Message 3 of 6
gryphiz
in reply to: gryphiz

@Stephen Blair Everything is connected and "ignore displacement" is off and there are no error or warning in the log. Asset is organic and animated in the shot, but as I said before everthing works fine in lookdev.

Message 4 of 6
Stephen.Blair
in reply to: gryphiz

You won't see an error in the log for a missing texture, not if you're using the file node.

How do you know the texture is being loaded? Did you check the image file statistics in the log?



// Stephen Blair
// Arnold Renderer Support
Message 5 of 6
gryphiz
in reply to: gryphiz

It's not that kind of the problem, becuase when I assign the shader to a simple sphere displacement works on the sphere.

Message 6 of 6
Stephen.Blair
in reply to: gryphiz

- The "sphere" works in the render scene?

- What's in the reference? The shape, the shape and the shaders?

- What do you get if you export the shape and shaders to ass? From lookdev and from render scenes? What's the diff?

- Do you see the vector displacement map being loaded (in the Arnold log image stats) for the render scene? Can you post the logs for both lookdev and render scene?



// Stephen Blair
// Arnold Renderer Support

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