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Arnold for 3ds Max
Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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aiStandardVolume missing from the shader list

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XtaaZ
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aiStandardVolume missing from the shader list

Hi,

I noticed that the aiStandardVolume shader isn't in the shader list when trying to assign a new one.
Screenshot attached, version of MtoA: 3.1.1

Thanks a lot!

2739-capture.png

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Stephen.Blair
in reply to: XtaaZ

Assign New Materials shows only the surface shaders for a renderer plugin. Or do you see volume shaders for Redshift?

You'll have to assign a surface shader, and then in the shading group AE, assign the volume shader.



// Stephen Blair
// Arnold Renderer Support

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