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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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aiCellnoise Arnold 5

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Message 1 of 4
aronbaaijens
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aiCellnoise Arnold 5

I was looking for a way to create a complex noise pattern and found the node I needed the aiCellNoise. Which has different types of noises and more options than the standard maya noise nodes.
BUT even though Arnold has documentation on a aiCellNoise, I can't find it in the latest Maya/Arnold.

https://docs.arnoldrenderer.com/display/A5AFMUG/Cell+Noise

Am I missing something?
PS: I'm not looking for alCellNoise (from Anders Langlands), I know this exists but since it isn't supported anymore I'd like the one from Arnold.

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Message 2 of 4

What version of MtoA do you have?

Does "latest Maya/Arnold" mean Maya 2018 Update 5 with the version of MtoA that shipped with it?

2759-aicellnoise.jpg



// Stephen Blair
// Arnold Renderer Support
Message 3 of 4
aronbaaijens
in reply to: aronbaaijens

Maya version 2018.4

Arnold Core 5.1.1.1 (Mtoa 3.0.1.1)

2761-screenshot-from-2018-11-30-13-15-07.png

Message 4 of 4

You need at least MtoA 3.1.1
https://docs.arnoldrenderer.com/x/G4qMB



// Stephen Blair
// Arnold Renderer Support

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