Are there any more "complete" C++ shader examples drifting around out there for Arnold 5?
I'm specifically looking for examples on how the shader node/BSDF API works in regards to layered materials with diffuse and specular components (especially something that demonstrates how things like UV derivatives are supposed to be handled in situations like this).
There's remarkably little information out there about shader development for Arnold 5. Apart from the examples on the Arnoldpedia and a few other crumbs of information, I've yet to find any functional shader examples on the internet (github, bitbucket, etc) that have been updated for the new A5 BSDF API.
Does anybody know of any other examples drifting around out there for A5?
Cheers,
-CMPX