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Arnold for 3ds Max
Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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materialx node definition for maya nodes

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joey.skeys
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materialx node definition for maya nodes

I noticed that the node definition doesn't contain definitions for maya nodes that mtoa supports, e.g file, ramp, I'm wondering if I can make it work by filling up the definitions for these nodes.

if this is possible, is there any naming rules for node name, for arnold nodes it's aiFirstSecond -> first_second, should I convert the name in this way?

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Stephen.Blair
in reply to: joey.skeys

You can use kick to get the node names for the MtoA shaders

cd C:\solidangle\mtoadeploy\2018

bin\kick -nodes -l shaders


// Stephen Blair
// Arnold Renderer Support

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