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Arnold for 3ds Max
Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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bifrost render with motion blur.

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anabilvfx
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bifrost render with motion blur.

Hi, i'm using bifrost to do blood sims in my sequence and i'm having a problem with rendering bifrost mesh with motion blur.

i tried putting 'bifrostVelocity' in the mesh motion blur attr but still i'm not getting a correct motion blur from arnold. and i don't seem to have sub frames data in the sim, for example, my characters will have animation data in frame 1005.6 but the bifrost mesh changes in frames 1005 and 1006.

does anyone have an idea of what i'm missing here?

i'm using maya 2017 and Mtoa 2.0.2.4.

Thanks in advance,

anabil

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