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Hello,
could someone explain the correct workflow from zbrush to c4dtoa? I found only a few informative resource on the web, but most being either outdated or clunky workarounds. I would like to now how the exact settings for the disp map in zbrush correspond to the ones in c4dtoa and what maximum quality c4dtoa accepts. Thank you in advance!
Perfect workflow for zbrush to arnold displacements: