I'm getting this error.
# Error: Bifrost to Arnold package not installed in C:/Program Files/Autodesk/bifrost/1.5.0/Arnold-5.2.0.0/bin #
# Error: [mtoa.translator] bifrostTranslator: Arnold node type bifrost_implicit does not exist. #
I've install Maya update 5, and Arnold 5.2.1.0 and it gave me Arnold-5.0.0.0/bin not Arnold-5.2.0.0/bin. Do I need to make an environment variable? Or do an install of just Bifrost to Arnold procedural?
MtoA includes the Bifrost procedural. You shouldn't have to do anything.
But, you can set BIFROST_ARNOLD_PATH
For example:
set BIFROST_ARNOLD_PATH=C:\solidangle\mtoadeploy\2018\extensions\bifrost\1.5.0
Yeah, that seemed to work. But now I have these errors
# Warning: foamShape1.radius_channel: use type STRING, not INT #
# Warning: foamShape1: could not set INT parameter "radius_channel" #
# Warning: liquidShape1.smooth_iterations: use type INT, not UINT #
# Warning: liquidShape1: could not set UINT parameter "smooth_iterations" #
Those are warnings and I'm not sure that they are a problem.
It won't render I'm getting this error
# Warning: foamShape1.smooth_iterations: use type INT, not UINT #
# Warning: foamShape1: could not set UINT parameter "smooth_iterations" #
# Warning: liquidShape1.smooth_iterations: use type INT, not UINT #
# Warning: liquidShape1: could not set UINT parameter "smooth_iterations" #
// Error: [BIFROST] Invalid voxel component. //
// Error: [proc] foamShape1: error in user init from //
are you rendering foam in surface mode using voxels ?
Same // error while rendering with Arnold
Warning: liquidShape1: could not set UINT parameter "smooth_iterations"