Not sure what's wrong but this looks like and Arnold bug. Opacity is not there at all...
Not sure what's wrong but this looks like and Arnold bug. Opacity is not there at all...
more details
opaque uncheked
texture works fine (otherwise beauty won't be working)
Hard to tell exactly from that brief problem description, but I think you need to use an ai write color node, and enable Blend
what you suggested works really well... thank you! I am just puzzled about why this node is necessary, Arnold doesn't process any of the shaders piped into the shading group node other than the surface material?
also does the ai write node need to be plugged into the shading node?
no I am not using a write color node... not sure why I would have to use and ai write color node can you please elaborate?
When you "plug the same shader in a custom AOV" are you using an ai write color node? Do you enable Blend?
let me rephrase the problem
I have a shader with opacity that is driven by a texture.
If I render that shader in the beauty AOV the transparency is working.
If in the shading group node I plug the same shader in a custom AOV (let's say beauty2) the opacity texture of the shader is ignored and the alpha is solid.
I hope this helps!
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