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Substance painter normal map and c4dtoa

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Message 1 of 9
nezgro79
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Substance painter normal map and c4dtoa

Hello i dont undestand why if i put my normal map from substance in the bump mad node in normal , or directly in standar node >geometrie >normal my mesh is darken ? i dont understand why and if i combine and height map the normal make artefact on my mesh ... ?

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Message 2 of 9

Not sure, maybe a color space issue? Check the color space option of the Substance Shader. You can also send me the scene to take a look.

Message 3 of 9

hello is not the color space i have tried 😉 i make a video a i will send it

Message 4 of 9

Message 5 of 9

You have to connect the image to the Bump map input:

2886-bump.png

The Normal on the bump2d shader is to chain multiple bumps and normal map shaders.

Message 6 of 9

ok but where i put my height map ?

Message 7 of 9

I think the height supposed to go to a normal_displacement and for the normal I would use a normal_map instead of the bump shader.

Message 8 of 9

it's complicated in my project I have displacement done under zbrush that I put in the displacement node.

Substance creates for me for arnold 5 a height map and a normal, I put the normal in the bump 2d in bump.

Where do I put the height map?

Message 9 of 9

Here's a thread about normal and height maps: https://answers.arnoldrenderer.com/questions/3437/how-to-manage-a-normal-and-height-map-together.htm...

You can combine a normal_map and bump2d shader as the user suggests:

2898-normal-plus-bump.png

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