Hello i dont undestand why if i put my normal map from substance in the bump mad node in normal , or directly in standar node >geometrie >normal my mesh is darken ? i dont understand why and if i combine and height map the normal make artefact on my mesh ... ?
Not sure, maybe a color space issue? Check the color space option of the Substance Shader. You can also send me the scene to take a look.
hello is not the color space i have tried 😉 i make a video a i will send it
You have to connect the image to the Bump map input:
The Normal on the bump2d shader is to chain multiple bumps and normal map shaders.
I think the height supposed to go to a normal_displacement and for the normal I would use a normal_map instead of the bump shader.
it's complicated in my project I have displacement done under zbrush that I put in the displacement node.
Substance creates for me for arnold 5 a height map and a normal, I put the normal in the bump 2d in bump.
Where do I put the height map?
Here's a thread about normal and height maps: https://answers.arnoldrenderer.com/questions/3437/how-to-manage-a-normal-and-height-map-together.htm...
You can combine a normal_map and bump2d shader as the user suggests: