Hi
another question:
Can we expect to get the fully working Osl like in MtoA?
thanks
Answer by Mike Farnsworth · Jan 17 at 08:52 PM
It is planned to get the dynamic OSL node working, but there's no ETA on that. In the meantime, you will need to write your OSL code to a .osl file and then include that file in ARNOLD_PLUGIN_PATH when you start Katana. It will automatically become available in the list of shaders.
The reason the OSL node is available in the light filter list is due to an internal technical limitation. There are a few other instances of shader nodes being available in a list where it doesn't quite make sense, so I apologize about any confusion caused by it.
Thank you for your explanations, in fact I've no problem to load OSL shaders in Maya as well in others soft like Houdini or c4D as you can see in the image bellow.
Osl in Maya
and here osl loaded in Houdini
The problem is only with Katana, no osl at all, even with the variable set to the start script or to the OS
Cheers
Works with KtoA-2.2.0.0-kat3.0-windows
ARNOLD_PLUGIN_PATH=D:\solidangle\osl
Answer by rachid Hadj Abderrahmane · Jan 18 at 02:39 PM
My fault, I had a syntax error in the path variable that points to an empty folder. Sorry for the inconvenience, everything works fine
thank you
This is the place for Arnold renderer users everywhere to ask and answer rendering questions, and share knowledge about using Arnold, Arnold plugins, workflows and developing tools with Arnold.
If you are a new user to Arnold Answers, please first check out our FAQ and User Guide for more information.
When posting questions, please be sure to select the appropriate Space for your Arnold plugin and include the plugin version you are using.
Please include images, scene and log files whenever possible as this helps the community answer your questions.
If you are looking for Arnold Documentation and Support please visit the Arnold Support site.
To try Arnold please visit the Arnold Trial page.