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David Driscoll avatar image
David Driscoll asked ·

Maya OS X Network Render

So I'm new to Arnold but have been a long time Maya user. I just purchased a one month license for one of my client machines (all machines running OSX) to test out network rendering with Maya. I was told that the client machine does NOT require a Maya license, but I've found very little information on how to actually go about doing the rendering. Do people use back burner? Deadline? Can I just command line render to this client machine? What's the best way and if you have any reference material on the setup that'd be much appreciated. Thanks!

arnold shader network editorrender machines
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Stephen Blair avatar image
Stephen Blair answered ·

If you don't want to install Maya on the render nodes, then yes, you would kick ass files.

You need Arnold licenses no matter which way you do it.

If you use XGen or Bifrost, you'd probably need some Maya libs.

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David Driscoll answered ·

Ok, thank you for your help, really appreciate it. To be clear, ".ass" is the way to go if I don't put Maya on the render nodes? From the research I've been doing it seems that to use deadline (or a similar manager), the render nodes would require Maya on the machines as well as the Arnold License or am I wrong about that? Either way, thanks again for the help.

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Stephen Blair answered ·

It's one ASS file per frame. You can export .ass.gz to get a compressed ass file.

If there's something static in the scene, you can export it to ass and then use it as a standin in the main scene.

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David Driscoll answered ·

So I don't have Maya on the Render node, I was told that that wasn't necessary. I managed to get a frame rendered using Kick and a ".ass" file, but it only renders the one frame. I see there is a sequence option in the "Export ass", but it creates a separate ass file for each frame. Do I really have to export an .ass file for each frame I want to render (each file is a couple gigs), or is there a way to tell it to render the given frame range in the globals? Thanks.

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Stephen Blair answered ·

Some people use Deadline, some use Royal Render, some use BackBurner, some use other render managers.

The render manager is going to do a command-line render for you.

You're just rendering Maya scenes, so there's nothing special to do. If Arnold isn't set up as the current renderer in the scene, you would have to use the -renderer flag with the Maya render command (eg render -r arnold)

You install Maya and the MtoA plugin on the render nodes. Point the render nodes to the Arnold license server by putting a client-side license file in the MtoA bin folder.

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