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Arnold for 3ds Max
Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Per Light/Lightgroup Shadow Pass

6 REPLIES 6
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Message 1 of 7
Justin_Long
917 Views, 6 Replies

Per Light/Lightgroup Shadow Pass

Is there any way to currently achieve this? I get asked about this from comp all the time!

cheers,

Justin

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6 REPLIES 6
Message 2 of 7
Stephen.Blair
in reply to: Justin_Long

use the shadow_matte as an AOV shader
shadow_matte has a light group parameter that allows you to specify a single light group



// Stephen Blair
// Arnold Renderer Support
Message 3 of 7
Justin_Long
in reply to: Justin_Long

ok thanks. How would I set this up? could I use shadow_matte_* to create an AOV per light group on the fly?

cheers

Message 4 of 7
Justin_Long
in reply to: Justin_Long

was already using shadow_matte shader thanks. Ok just found the AOV group section, will give it a go, cheers!

Message 5 of 7
Justin_Long
in reply to: Justin_Long

not sure thats what im after actually. Looks like you can only choose one lightgroup? I need each light group to have its own AOV.

Message 6 of 7
Stephen.Blair
in reply to: Justin_Long

Yes, it supports just one light group right now.



// Stephen Blair
// Arnold Renderer Support
Message 7 of 7
Tournevinz
in reply to: Justin_Long

I am stuck in the same situation.

My setup:

-assigned lights to lightgroups (red, blue etc..)
-named new aov's to use those lightgroup (ie rgba_red)

-assigned different ai shadow matte shadoer to those aov. and each linking directly to a lightgroup (through the shadow matte shader lightgroup tab).

-also tried to link them afterwards with some light path expressions...

None of this seems to work.

Multiple shadow aov's (assigned per light) doesn't seem to function. Is this right? Looks like it can only render one lightgroup for all the aov's. Any chance to have an update on this issue please?

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