Hi, I'm working on a test for smoke exported from Houdini as VDB to Maya, I use Ai Volume Shape for smoke, Shader --> Ai Standard Volume
If Shader's Displacement are set to 0, smoke's forme works well. Once I change the displacement, it left me some squares here, is it a bug? Otherwise, how can I add some effect like noise without Displacement?
Solved! Go to Solution.
Solved by lee_griggs. Go to Solution.
Does changing the Volume Padding have any effect?
I have had this issue using texture maps. You could also try adding a Range shader in-between the noise and the Volume shader and adjust the values to see if that helps. I also noticed it depends on the camera/light position, so maybe changing that could also help?
I've tested your suggestions:
01.I adjust its value, this could work but it would limite noise, so I don't use it.
02.Changes the in change camera/light position doesn't work, maybe it's more of a reason for modelinig's textures, not for smoke
03.Volume Padding works very well, thanks @Lee Griggs ^_^