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I'm trying to render a depth pass, and I'm having an issue where the empty areas of frame are being filled with the value of my far camera clipping plane. Is there a way to make the empty areas of the frame black?
I've attached a test image showing the white bg at a value of 50000 (current clipping plane).
Thanks!
That is by design. The Z AOV uses the far clipping plane for areas where there are no objects.
You could build a custom depth AOV:
But if you have a skydome visible to the camera, you'll still get non-zero values for empty areas.