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Rendering with Arnold in Maya using the MtoA plug-in.
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Same physical camera doesn't match perspective in Arnold

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shillard
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Same physical camera doesn't match perspective in Arnold

I have rendered the same exact scene using the same exact physical camera in Arnold, Vray, and for testing purposes Scanline. The Vray and Scanline images match perfectly as far as perspective goes which is what I was hoping for, but not Arnold. Is there a setting that changes the camera perspective in Arnold's renderer that can be adjusted or can these separate renderers just not match up? I have my reasons why I need them to match.

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pproestos
in reply to: shillard

It has been answered... You have to reset the camera. Check this forum for similar message and you'll find the answer...

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