Hello, I came across this documentation
It's sets up the correct way to use aces color spaces. I applied it to my scene and I'm unsure about sRGB textures. In the example the hdr that should be raw but what about the non-linear texture (gamma 2.2). I used the "Utility sRGB Texture" color space for 2.2 textures but they end up darker than the linear images. Is it getting color corrected twice because of the .tx files? What should 2.2 gamma sRGB images be set as in aces color space? And how do I keep .tx linear?