Since I don't know how to make models in C4d, I've always import models from Rhino or Fusion 360 for rendering. And when I try to apply some textured shaders, they always rendered like they're pulled up somewhere or some point like the images below.
I think I have to do something with UV mapping or polygon edit, but those techniques are kind of complicated for a beginner :p. Can anybody tell me what am i supposed to do to apply shaders looks uniform or not distorted like this image ?
Solved! Go to Solution.
Solved by maxtarpini. Go to Solution.
probably nothing can save you at some point from properly uv map your stuff .. but for the while you may try with an aiTriplanar texture node
thanks for the advice. I don't know what that is, but i'll try.
It worked! I should check it deeper to apply with bump map or displacement. much appreciated.
https://docs.arnoldrenderer.com/display/A5AFCUG/Triplanar