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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Issue with disk spread

11 REPLIES 11
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Message 1 of 12
Xaia
338 Views, 11 Replies

Issue with disk spread

Hi there,

I am having some weird problems with disk light. Light does not affect the volumes if spread is lower than 1 and greater than 0.6. When its lower than 0.6 this happens:

3055-diskspreadissue.jpg

mtoa: 3.1.1

Cheers

Dawid

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  • bug
11 REPLIES 11
Message 2 of 12
Stephen.Blair
in reply to: Xaia

Sorry, I do not repro this with the latest MtoA. Can you post a repro (a scene or ass file that reproduces the issue)



// Stephen Blair
// Arnold Renderer Support
Message 3 of 12
Xaia
in reply to: Xaia

Attached ass and ma files

diskspreadproblem.ass

diskspreadproblem.zip

Message 4 of 12
Xaia
in reply to: Xaia

We just installed newest Arnold and have the same problem on every single machine in the office.

Message 5 of 12
Stephen.Blair
in reply to: Xaia

Who is we? Reply to support if you must.



// Stephen Blair
// Arnold Renderer Support
Message 6 of 12
Stephen.Blair
in reply to: Xaia

Why do you disable Normalize?



// Stephen Blair
// Arnold Renderer Support
Message 7 of 12
Xaia
in reply to: Stephen.Blair

old habits

Message 8 of 12
Stephen.Blair
in reply to: Xaia

Ok.

This problem started in Arnold 5.1.0.0 (released in April 2018) and I've logged a ticket with the dev team.

Thanks for reporting



// Stephen Blair
// Arnold Renderer Support
Message 9 of 12
Xaia
in reply to: Xaia

Just wanted to let you know that same problem occurs with maya spotlight with these settings:

3089-spotlightbug.jpg

Message 10 of 12
richard
in reply to: Xaia

Hello

I would like to rewake this issue.

@Stephen Blair

It happens when I use "disk" as Light Shape in AiAreaLight and have the Spread between 0.500 - 0.999. I have mostly noticed it when I use volume, both aiAtmosphereVolume in Environment in render globals and if I just create a box and appley aiStandardVolume.


It seems like it has to do with the light threshold. I tested to change in the render globals but with no better result. Tried samples both in the lights and render globals but nothing good.


But it seems to work fine if I change Light Shape to the default "quad" and play with the spread. Perhaps there is some sort of bug in the Disk light Shape.

Using latest MtoA: 4.0.4.2

8400-spreadissue-001.jpg

Message 11 of 12
Xaia
in reply to: Xaia

Just got mail notification :). The issue is still there. Arnold 4.1.1 Maya PR120.8442-1603882617741.png


Message 12 of 12
richard
in reply to: Xaia

Thank you!

That sucks though.
I hope they look over here and can address this issue/bug. Seems like its been there for some time.

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