object set? Like Create > Sets > Set? No
You can use a Set Parameter operator to set the trace set parameter on objects in a standin
Thank you, @Stephen Blair 🙂
And one more question: is it possible to force specific shape from standIn (or normal scene object) to use different shader, than assigned as custom AOV shader?
For example: I have occlusion AOV with aiAmbientOcclusion, but one foo_polymesh should execute aiFlat
Please ask a new question next time. That way the question and its answer will be easier to find when people search this site. And also, since this is a reputation-based forum, whoever answers correctly gets more rep points.
You could do something like this:
I put a mtoa_constant_index attribute on some objects, and set that index parameter to 1
I set the default value for aiUserDataInt to 0, so that any shape without an index parameter gets the AO shader.
If a shape has index=1, it gets a Flat shader.