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Arnold for 3ds Max
Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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why z and id aov have pixelated edge problem in batch and sequence render?

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Message 1 of 3
bhaban007
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why z and id aov have pixelated edge problem in batch and sequence render?

 
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Message 2 of 3
timh5D75Z
in reply to: bhaban007

The filter is set to closest, rather than gaussian for these AOVs by default. This is preferred for common uses of these outputs in compositing software.

Message 3 of 3

Absolutely. If your Z pass is filtered with any blurring, etc, then you will not get proper defocus, particularly on the edges of your CG.

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