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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Render to texture - region resolution?

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Message 1 of 3
johan8CZ8M
354 Views, 2 Replies

Render to texture - region resolution?

Hello

Using "arnoldRenderToTexture" in a batch session under Linux (Mtoa 2.0.2.2)

If I pass in 512 to arnoldRenderToTexture my render comes out at 360x280.
Looking in the render log I see this:

rendering image at 512 x 512 (360 x 280 region), 3 AA samples

Any ideas what might be going on?

It's a simple pCube1 + env light scene.

Thank you

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Message 2 of 3
Stephen.Blair
in reply to: johan8CZ8M

Is 360 x 280 the Image Size in the Render Settings?
I don't repro when I run the command interactively (and I don't see that "rendering image" log)



// Stephen Blair
// Arnold Renderer Support
Message 3 of 3
johan8CZ8M
in reply to: johan8CZ8M

Tested under Linux? For Windows it works fine here.

The log is from terminal - not the script editor

A wise colleague showed me the following workaround:

arnold_globals = pymel.core.PyNode("defaultArnoldRenderOptions")
arnold_globals.aiUserOptions.set("texture_per_file_stats false region_min_x 0 region_max_x 511 region_min_y 0 region_max_y 511")

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