Hello all,
just have a quick question regarding paint flakes. I am using the car paint shader in Maya 2018 and I was wondering if the size of the flakes is also dependent on the UVs of the object, as well as the Flake Scale parameter?
I felt that there should have been but doing a test, it seems not. I've attached some images for you, and it would be great to hear your thoughts.
For some of the renders, I am setting the Flake Scale to 0.001 or
0.000, but find that this still is not small enough. I'm having to
render at a resolution of 1439x870 by the way. Maybe the render
resolution also has an impact on flake size?
Thanks
J
Here is a test that shows the difference (Pref (default) left and UV on right) using the 'metallic blue flakes' preset.
Can you replicate this your end? Maybe it has something to do with the UVs/geo in your scene?
Image resolution size should not affect the flake size.
Hey Lee,
Great - that makes sense. I'll give that a try and let you know how I get on.
Many thanks for the prompt reply.
J
Hey Lee,
Great - that makes sense. I'll give that a try and let you know how I get on.
Many thanks for the prompt reply.
J