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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Is Flake Scale dependent on UVs

4 REPLIES 4
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Message 1 of 5
jaMXXT6
196 Views, 4 Replies

Is Flake Scale dependent on UVs

Hello all,

just have a quick question regarding paint flakes. I am using the car paint shader in Maya 2018 and I was wondering if the size of the flakes is also dependent on the UVs of the object, as well as the Flake Scale parameter?

I felt that there should have been but doing a test, it seems not. I've attached some images for you, and it would be great to hear your thoughts.


For some of the renders, I am setting the Flake Scale to 0.001 or 0.000, but find that this still is not small enough. I'm having to render at a resolution of 1439x870 by the way. Maybe the render resolution also has an impact on flake size?

Thanks
J

4 REPLIES 4
Message 2 of 5
lee_griggs
in reply to: jaMXXT6

Here is a test that shows the difference (Pref (default) left and UV on right) using the 'metallic blue flakes' preset.

Can you replicate this your end? Maybe it has something to do with the UVs/geo in your scene?

Image resolution size should not affect the flake size.

3081-flakes.jpg

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 3 of 5
jaMXXT6
in reply to: lee_griggs

Hey Lee,

Great - that makes sense. I'll give that a try and let you know how I get on.

Many thanks for the prompt reply.

J

Message 4 of 5
jaMXXT6
in reply to: lee_griggs

Hey Lee,

Great - that makes sense. I'll give that a try and let you know how I get on.

Many thanks for the prompt reply.

J

Message 5 of 5
jaMXXT6
in reply to: jaMXXT6

Hey Lee,

That did the trick. Many thanks for taking a look and sending the example image through.

Speak soon.

J

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