Community
Arnold for Katana Forum
Rendering with Arnold in Katana using the KtoA plug-in.
cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 

Does KtoA pick up velocity attributes for instances?

2 REPLIES 2
SOLVED
Reply
Message 1 of 3
t.voll
653 Views, 2 Replies

Does KtoA pick up velocity attributes for instances?

We're attempting to get motion blur working with point instancing. Is KtoA setup to use velocity? The instances contain velocity information (in the geometry.arbitrary.v attribute). We've tried using the velocityApply node.

The issue could be on our end but we just wanted to verify that this should work before going further with other attempts.

Tags (1)
Labels (1)
2 REPLIES 2
Message 2 of 3
Mike_Farnsworth
in reply to: t.voll

Yes, it should. I have an example of point-instancing with velocity motion blur which uses a opscript to randomly generate one velocity vector for each point. The velocities are stored in geometry.point.v, and then it uses the VelocityApply node to turn geometry.point.v into actual motion samples on geometry.point.P.

KtoA will not apply the velocity itself, but requires the VelocityApply node in Katana to take care of that. This is true for other vertex/point velocities as well, such as sim geometry where the topology changes per frame, and all you get is a per-vertex velocity.

Unfortunately, I can't attach a .katana file to an answer, so I will email you an example.

Message 3 of 3
t.voll
in reply to: Mike_Farnsworth

Awesome! Thanks for the Eureka moment.

Can't find what you're looking for? Ask the community or share your knowledge.

Post to forums  

Autodesk Design & Make Report