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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Are you planning further improvement of subsurface scattering? Or do you plan to create a separate shader for human skin, which would use the newest method. And it was really photorealistic. And what prevents to achieve such properties of the shader now?

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Message 1 of 9
rember.wods
373 Views, 8 Replies

Are you planning further improvement of subsurface scattering? Or do you plan to create a separate shader for human skin, which would use the newest method. And it was really photorealistic. And what prevents to achieve such properties of the shader now?

 
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8 REPLIES 8
Message 2 of 9
Stephen.Blair
in reply to: rember.wods

Yes, further improvement of sss is planned.

No separate skin shader.

What newest method? What such properties?



// Stephen Blair
// Arnold Renderer Support
Message 3 of 9
rember.wods
in reply to: rember.wods

This time, sss has its drawbacks. The skin is not like the skin, rather it is a mixture of silicone and plastic. Is it possible in our time to bring sss to a photorealistic level, so that skin looks like skin? And do you have a goal to achieve photorealism sss?

Message 4 of 9
xebajac
in reply to: rember.wods

What do you mean by bring SSS to a photo realistic level...when you learn how to use it, it can become photo-realistic. As for now i think you are a noob in Arnold and don't know how to use it...this are examples of renders done with Arnold

Message 5 of 9
lee_griggs
in reply to: rember.wods

Information about using SSS to reproduce realistic skin can be found here.

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 6 of 9
rember.wods
in reply to: xebajac

Yes, these are good results. But it is precisely about this that I am saying that it is not photo realisistic. We still see that it is a cgi. That is why the question interests whether steps are being taken to ensure that cgi characters would be very difficult to distinguish from real people.

Message 7 of 9
rember.wods
in reply to: xebajac

I know these are high expectations. I do not want to say anything bad about the anold, this is still my only favorite render engine, as it is easy to use and gives it achieves impressive results. But so far not with organic substances like human skin.

Message 8 of 9
rember.wods
in reply to: xebajac

Yes, its cool, but not photorealistic
 

Message 9 of 9
lee_griggs
in reply to: rember.wods

Some more examples here.

Lee Griggs
Arnold rendering specialist
AUTODESK

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