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Rember Wods avatar image
Rember Wods asked ·

Are you planning further improvement of subsurface scattering? Or do you plan to create a separate shader for human skin, which would use the newest method. And it was really photorealistic. And what prevents to achieve such properties of the shader now?

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Stephen Blair avatar image
Stephen Blair answered ·

Yes, further improvement of sss is planned.

No separate skin shader.

What newest method? What such properties?

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Rember Wods avatar image
Rember Wods answered ·

This time, sss has its drawbacks. The skin is not like the skin, rather it is a mixture of silicone and plastic. Is it possible in our time to bring sss to a photorealistic level, so that skin looks like skin? And do you have a goal to achieve photorealism sss?

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What do you mean by bring SSS to a photo realistic level...when you learn how to use it, it can become photo-realistic. As for now i think you are a noob in Arnold and don't know how to use it...this are examples of renders done with Arnold

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sss2.png (306.9 KiB)
Rember Wods avatar image Rember Wods xebajac@zdfpost.net xebajac@zdfpost.net ·

Yes, these are good results. But it is precisely about this that I am saying that it is not photo realisistic. We still see that it is a cgi. That is why the question interests whether steps are being taken to ensure that cgi characters would be very difficult to distinguish from real people.

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Rember Wods avatar image Rember Wods xebajac@zdfpost.net xebajac@zdfpost.net ·

I know these are high expectations. I do not want to say anything bad about the anold, this is still my only favorite render engine, as it is easy to use and gives it achieves impressive results. But so far not with organic substances like human skin.

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Rember Wods avatar image Rember Wods xebajac@zdfpost.net xebajac@zdfpost.net ·
Yes, its cool, but not photorealistic
 

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Some more examples here.

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Lee Griggs avatar image
Lee Griggs answered ·

Information about using SSS to reproduce realistic skin can be found here.

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