I'd like to have an environment map for reflections only. It seems though that once you add an environment map (hdri) it contributes to the light solution and casts light. This is great if I wanted this but I do not... I just want it for reflections. Can this be disabled?
Answer by Lee Griggs · Jan 29 at 09:16 AM
If you change the mode to advanced, there are options to disable Emit Diffuse, Specular, etc
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