question

Deanna Crisbacher avatar image
Deanna Crisbacher asked ·

Maya Fluid Motion Vector

I've been trying to create a motion vector AOV of a smoke simulation I created using Maya fluids (Maya 2018.4). From my understanding, I need to enable motion blur to do this...but when I do either the render turns black or the fluids turn blue. The cache I am using includes the velocity information. I've tested out several different fluid simulations but I keep getting the same issue.

So, if a motion vector AOV is even possible with a Maya fluid, I'm unsure if I'd be able to do it without fixing the motion blurring.

Or, is there a way to use the shading settings on the fluid to create the RGB information for the velocity?

Thanks for the help!

mtoaaovaovsmotion blurfluid lighting
10 |600 characters needed characters left characters exceeded

Up to 5 attachments (including images) can be used with a maximum of 2.0 MiB each and 9.8 MiB total.

0 Answers

· Write an Answer

Write an Answer

Hint: Notify or tag a user in this post by typing @username.

Up to 5 attachments (including images) can be used with a maximum of 2.0 MiB each and 9.8 MiB total.

Welcome to the Arnold Answers community.

This is the place for Arnold renderer users everywhere to ask and answer rendering questions, and share knowledge about using Arnold, Arnold plugins, workflows and developing tools with Arnold.

If you are a new user to Arnold Answers, please first check out our FAQ and User Guide for more information.

When posting questions, please be sure to select the appropriate Space for your Arnold plugin and include the plugin version you are using.

Please include images, scene and log files whenever possible as this helps the community answer your questions.

Instructions for generating full verbosity log files are available for MtoA, MaxtoA, C4DtoA, HtoA, KtoA, and Kick.

If you are looking for Arnold Documentation and Support please visit the Arnold Support site.

To try Arnold please visit the Arnold Trial page.

Bottom No panel present for this section.