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Arnold for 3ds Max
Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Stacking Displacement Shaders

3 REPLIES 3
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Message 1 of 4
robincpoly
896 Views, 3 Replies

Stacking Displacement Shaders

Hi peeps,

I have a layer A (an asphalt road) and a layer B ( leaves/rubbish debris layer with masking alpha) that i wish to stack/combine onto it. I would do it in photoshop in this manner, layer A as base layer> layer B (with some area masked out)> flatten and export the final map. But, i'm looking for a way that i can do this using graph node networking by combining the shaders and output to the shading group without having to go to photoshop.

I seen some other ways of doing it in houdini to arnold using mixRGBA plug it in and the output to the final displacement shading. But i cant find a mixRGBA node in MTOA.

Thanks

Robin

3 REPLIES 3
Message 2 of 4
Slava_91
in reply to: robincpoly

Use aiComposition or aiLayerRGBA

Message 3 of 4
joie
in reply to: robincpoly

Why can't you use the MAYA's own layered texture?

Message 4 of 4
gshankar165
in reply to: joie

that clamps the color value.

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