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rob ob avatar image
rob ob asked ·

Stacking Displacement Shaders

Hi peeps,

I have a layer A (an asphalt road) and a layer B ( leaves/rubbish debris layer with masking alpha) that i wish to stack/combine onto it. I would do it in photoshop in this manner, layer A as base layer> layer B (with some area masked out)> flatten and export the final map. But, i'm looking for a way that i can do this using graph node networking by combining the shaders and output to the shading group without having to go to photoshop.

I seen some other ways of doing it in houdini to arnold using mixRGBA plug it in and the output to the final displacement shading. But i cant find a mixRGBA node in MTOA.

Thanks

Robin

mtoashadersdisplacementarnold shader network editorlayer
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Slava Sych avatar image
Slava Sych answered ·

Use aiComposition or aiLayerRGBA

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Jose Miguel avatar image
Jose Miguel answered ·

Why can't you use the MAYA's own layered texture?

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that clamps the color value.

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