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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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NaN error color in final render How can i get rid of those NaN pixels ?

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Message 1 of 3
t.reimel
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Message 2 of 3
lee_griggs
in reply to: t.reimel

What is in the scene that could be causing them? What shaders are you using? Are you using anything with extreme values? More information about the scene would be useful. Can you provide a log file?

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 3 of 3
t.reimel
in reply to: t.reimel

Ok Thank you @Lee Griggs for your interest in this problem. I've figured out what causes this problem, it was a spot light Maya that simulate the caustics at a high value that was intersecting with the skydome Arnold and cause the NaN errors

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