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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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mtoa: how can I batch render debug shading mode like the once you see in the arnold render view

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Message 1 of 7
nicola.danese
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mtoa: how can I batch render debug shading mode like the once you see in the arnold render view

 
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6 REPLIES 6
Message 2 of 7
lee_griggs
in reply to: nicola.danese

There are the Utility and the Wireframe shaders.

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 3 of 7

hey, thanks for your reply. what if I have displacements attached to my shaders? I don't want to re assign all the shaders by hand...

Message 4 of 7

Hi 🙂
If you create a custom AOV and attach the utility shader, it should keep your displacement info intact.

Message 5 of 7

Enable Ignore Shaders (and maybe Ignore Lights too).

Then this operator will give you debug shading. Set the modes to get what you want. See here: https://arnoldsupport.com/2018/06/07/kicking-ass-with-debug-shading/

3207-operator-debug-shading.jpg



// Stephen Blair
// Arnold Renderer Support
Message 6 of 7

thanks! I've tried Andrew's idea and it works great!

Message 7 of 7

Happy to hear that! Good luck. 🙂

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