hey, thanks for your reply. what if I have displacements attached to my shaders? I don't want to re assign all the shaders by hand...
Hi 🙂
If you create a custom AOV and attach the utility shader, it should keep your displacement info intact.
Enable Ignore Shaders (and maybe Ignore Lights too).
Then this operator will give you debug shading. Set the modes to get what you want. See here: https://arnoldsupport.com/2018/06/07/kicking-ass-with-debug-shading/