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I am composing two textures in one shader network i've done everything remaining displacement each one hs it different displacemnt maps any tips on blend modes or what ways to use to make the two materials displacement come up in the render

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Message 1 of 7
Anonymous
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I am composing two textures in one shader network i've done everything remaining displacement each one hs it different displacemnt maps any tips on blend modes or what ways to use to make the two materials displacement come up in the render

I am composing two textures in one shader network i've done everything remaining displacement each one has it different displacement map any tips on blend modes or what ways to use to make the two materials displacement come up in the render

6 REPLIES 6
Message 2 of 7
lee_griggs
in reply to: Anonymous

What is your shader network? What shaders are you using? Layer shaders? What results do you get? Please provide images.

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 3 of 7
Anonymous
in reply to: lee_griggs

This is it two displacement/height maps plugged to the composite node, blend mode is on overlay, I need the details of the two maps to show up in render,

Message 4 of 7
lee_griggs
in reply to: Anonymous

Did you try layer shaders?

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 5 of 7
Anonymous
in reply to: lee_griggs

Yes, I'll try again but I don't really know what blend modes to use

Message 6 of 7
lee_griggs
in reply to: Anonymous

Multiply doesn't work?

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 7 of 7
Anonymous
in reply to: lee_griggs

Yo thanks i was confusing myself..i didn't really understand them blend modes...I've done it now.

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