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aiToon "contaminating" other shaders in scene (aiToon issue)

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Message 1 of 2
albertito04
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aiToon "contaminating" other shaders in scene (aiToon issue)

Hello!

We are having some issues using aiStandardSurface shader and aiToon shader connected within a aiSwitch.

The problem is that connecting the aiToon to the aiSwitch, the aiStandardSurfaces shaders becomes flat, even without selected the aiToon's index in the aiSwitch shader.

Whenever i disconnect the aiToon shader from the aiSwitch, the aiStandardSurface become as normal.

I've attached a Maya scene as example.

Thank you very much!

Let me know if you need futher info.aitoonissue.zip

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Stephen.Blair
in reply to: albertito04

Standard Surface returns a closure, and toon returns a color. So you cannot connect them both to the switch node.

A closure is not a color.

https://arnoldsupport.com/2017/10/26/mtoa-the-case-of-the-layeredtexture-and-arnold-5-closures/



// Stephen Blair
// Arnold Renderer Support

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