Community
Arnold for 3ds Max
Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 

create pref pass without texture reference object

2 REPLIES 2
Reply
Message 1 of 3
nicola.danese
614 Views, 2 Replies

create pref pass without texture reference object

I'm looking into a way of creating a pref pass without using a texture reference object, so just a way of saying something like "use the position at frame 101" for instance, or loading the character in T pose and use that as a base for transferring the pref output...any idea?

2 REPLIES 2
Message 2 of 3

You would have to put some varying POINT user data on the mesh, with the name "Pref" (eg mtoa_varying_Pref)

That would take some scripting.

Or you can just create the Texture Reference Object on frame 101, and MtoA will use that



// Stephen Blair
// Arnold Renderer Support
Message 3 of 3

Hey Stephen

creating the tex ref object on frame 101 is what we're doing and it works, what I really like to do is creating an attribute on the model so this will go through the pipeline and each shot will be consistent...

Can't find what you're looking for? Ask the community or share your knowledge.

Post to forums  

Autodesk Design & Make Report