I'm relatively new to Arnold, and have a maya instancing question. I looked around, but all I can find is information on stand-ins. My question is do you have to use stand-ins to take advantage of instancing in Arnold/? I have a scene, with repeating rafters. The rafters all share the same shape node as they were instanced in maya. It looks like this:
all of the m_Rafter GEO pieces share the Rafter_MDL shape node. I'm suspicious because cryptomatte objects are working, and I know with standins they don't unless you go through and use the mtoa attribute that gives them a unique object index. Note: I was going to try and use the logs, but I couldn't get the log to output interactively to check instancing (does it show what it instanced?) Thanks for the help,
Patrick
Maya instances are exported as instances (aka Arnold ginstance nodes)
You don't need to use standins (aka Arnold procedural nodes) to have instances.
00:00:00 1826MB | there are 0 lights and 9 objects: 00:00:00 1826MB | 1 persp_camera 00:00:00 1826MB | 2 utility 00:00:00 1826MB | 1 driver_exr 00:00:00 1826MB | 2 gaussian_filter 00:00:00 1826MB | 1 closest_filter 00:00:00 1826MB | 3 polymesh 00:00:00 1826MB | 5 ginstance 00:00:00 1826MB | 1 list_aggregate 00:00:00 1826MB | 1 set_parameter 00:00:00 1826MB | 1 color_manager_syncolor 00:00:00 1826MB | 1 renderview_display 00:00:00 1826MB | 1 driver_arv
Thanks Stephen for the confirmation. I was concerned mostly because the cryptomatte objects work with maya instances, when they don't with standins (unless something changed).