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Direct Specular AOV Bugs when use Texture map in MeshLight checked 3ds Max 2019, Maya 2018. Incorrect behavior of emiting polygons, looks like bug in normals.
Could you provide some images and a simple scene that replicates it?
Several versions have already passed, this is a very annoying bug that directly affects the quality of work and its volume, is it really such a difficult task to fix it?