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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Simple decal or layered shader?

4 REPLIES 4
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Message 1 of 5
Anonymous
2262 Views, 4 Replies

Simple decal or layered shader?

Trying to create a decal effect similar to using a layered shader in Maya and having difficulties. The effect I'm looking for is a paper label (distressed, old) on a shiny bottle. So need, essentially, two different surface qualities on the same object. Any suggestions or related tutorials would be much appreciated. Using a Maya's Layered Shader doesn't seem to be working with the AiStandardSurface shader...

Thanks,

Jay

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4 REPLIES 4
Message 2 of 5
ben.fischler
in reply to: Anonymous

Perhaps the Mix shader does what you're looking for? https://support.solidangle.com/display/A5AFMUG/Mix+Shader

Message 3 of 5
Anonymous
in reply to: Anonymous

I think you’re right Ben... tried the AiMix just after posting and am finally getting something close to what I’m looking for. Having some odd behavior when I turn off texture tiling (image turns into a black hole) but I’m sure I’ll get that straightened out. Thanks for the suggestion!

Message 4 of 5
lee_griggs
in reply to: Anonymous

There is also the Coat on the Standard Surface shader which can be used to layer a texture on top. Although the Mix shader is probably just as easy.

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 5 of 5
Anonymous
in reply to: Anonymous

Thanks Lee. Will work with that as well.

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