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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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CellNoise as Cell noise pattern BUMP

4 REPLIES 4
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Message 1 of 5
darioOrtisi
442 Views, 4 Replies

CellNoise as Cell noise pattern BUMP

I've tried more time to use cellnoise as cellnoise pattern for bump, but it seem won't work. There is some limitation?.Thanks

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4 REPLIES 4
Message 2 of 5
lee_griggs
in reply to: darioOrtisi

It's working here. Do you have enough Octaves? Maybe it's a Scale issue?

3325-cell-bump.jpg

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 3 of 5
darioOrtisi
in reply to: darioOrtisi

Hi Lee. Default noise and others are working. Try to use cells1 or cells2 as Pattern

Message 4 of 5
lee_griggs
in reply to: darioOrtisi

Yes, you are right. We'll look into it (@Stephen Blair).

Meanwhile, you could maybe try using displacement with a small amount of Scale.

3328-cell-displacement.jpg

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 5 of 5
darioOrtisi
in reply to: darioOrtisi

Thanks Lee.

I'll try but i need to create Carbon Brake disc, not ceramic or carbon fiber. The disc came from a CAD , with displacement i have no control on edge dilation, i need to reconstruct the discs, but i want to concentrating me on shading. Anyway mixed with aiComposite, the cell doesn't affect the bump but the specular is good.

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