In this character its build in one mesh with rigging and deformations, have multiples shaders apply with selection components, when i made the Mette AOV in Custom AOV window and do the render, does not appear in the render thought the glass, i was try to do the AOV in render setup window but i can make the material override for shader signed in the part of the mesh, could help me with this, thank you and have a great day
in photoshop i was made manually the rest of the mask, but in a render sequence its not a solution.
here the result
Solved! Go to Solution.
Solved by lee_griggs. Go to Solution.
Hola Juan, me acabo de tropezar con el mismo problema. ¿encontraste alguna solucion?
Hola Eden, lamentablemente no encuentro solución y ese problema lo tengo hace un buen tiempo atrás, la única solución es hacer mascaras con rotoscopia en post pero es mucho laburo.
Transmit AOVs are now available in the latest release.
@Lee Griggs hey, I have a follow up to this question. I've enabled transmit AOVs, but it doesn't work for Z depth. Specifically, I have POV shots from inside a vehicle and I'd like to be able to output a working Z pass for compositing. Right now it's fairly useless, as it just renders the depth of the window. Is there a way to add the Z depth to the transmitted AOVs? Or more broadly, a way to exclude those windows from the depth calculations? Or would the solution be to render the DOF in engine?