Community
Arnold for 3ds Max
Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 

Matte AOVs through Glass Not Appear

5 REPLIES 5
SOLVED
Reply
Message 1 of 6
juampavaren
555 Views, 5 Replies

Matte AOVs through Glass Not Appear

In this character its build in one mesh with rigging and deformations, have multiples shaders apply with selection components, when i made the Mette AOV in Custom AOV window and do the render, does not appear in the render thought the glass, i was try to do the AOV in render setup window but i can make the material override for shader signed in the part of the mesh, could help me with this, thank you and have a great day

343-screen-shot-2017-10-19-at-24402-am.png

344-screen-shot-2017-10-19-at-24413-am.png

in photoshop i was made manually the rest of the mask, but in a render sequence its not a solution.
here the result
349-screen-shot-2017-10-19-at-24402-pm.png

Tags (1)
Labels (1)
5 REPLIES 5
Message 2 of 6
edenexposito
in reply to: juampavaren

Hola Juan, me acabo de tropezar con el mismo problema. ¿encontraste alguna solucion?

Message 3 of 6
juampavaren
in reply to: juampavaren

Hola Eden, lamentablemente no encuentro solución y ese problema lo tengo hace un buen tiempo atrás, la única solución es hacer mascaras con rotoscopia en post pero es mucho laburo.

Message 4 of 6
lee_griggs
in reply to: juampavaren

Transmit AOVs are now available in the latest release.

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 5 of 6
juampavaren
in reply to: juampavaren

Its awesome, finally its available and working, thank you for the tip

404-screen-shot-2017-11-13-at-93629-am.png

Message 6 of 6
mmlodzienski
in reply to: juampavaren

@Lee Griggs hey, I have a follow up to this question. I've enabled transmit AOVs, but it doesn't work for Z depth. Specifically, I have POV shots from inside a vehicle and I'd like to be able to output a working Z pass for compositing. Right now it's fairly useless, as it just renders the depth of the window. Is there a way to add the Z depth to the transmitted AOVs? Or more broadly, a way to exclude those windows from the depth calculations? Or would the solution be to render the DOF in engine?

Can't find what you're looking for? Ask the community or share your knowledge.

Post to forums  

Autodesk Design & Make Report